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wow gold :: Draenei Starting Area Guide

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Draenei Starting Area Guide
Draenei Starting Area Guide
Azuremyst Isle
by Amber "Aurael" Weldon
--------------------------------------------------------------------------------

The Draenei are refugees from the shattered world of Outland. The Burning Crusade has wreaked devestation on the world and the Draenei took to flight through the Twisting Nether in search of Azeroth, the world in which the Alliance stood up against and subdued the efforts of the orcs under the influence of the Burning Legion.




Draenei Female

The starting area of the draenei is the mystic Azuremyst Isle, located in the Veiled Sea to the Southwest of Teldrassil. Shipwrecked, the Draenei are busy studying the region they have found themselves in and tending to the survivors of the crash. As an able-bodied survivor, you are expected to help in the relief efforts. The crash has had a devestating effect on the islands and their inhabitants. Wreckage, crystals, mutated animals are present in every direction. Your first quests involve healing survivors (using the racial ability Gift of the Naaru which is a healing spell that gains strength as you gain levels), killing giant mutated flowers and moths and gathering materials to heal survivors. All the quests are geared toward recovering from the crash.




Draenei Mourner

All of the beginning quests are centered around the Crash Site. This is where you're beginning trainers are located. Draenei can be warriors, paladins, hunters, priests, shamans, and mages.

The last quest in Ammen Vale (the area surrounding the crash site) repairs a hologram machine which allows contact with the survivors situated at Azure Watch. Naturally, you're to go meet up with them, and the next (and bigger) quest hub is revealed.

On the way to Azure Watch is a fun little quest which involves catching red snapper with a fishing net. However, the familiar mrghlmrghlmrghl will be present as sometimes a murloc will appear to prevent your catch.

Azure Watch is in the center of the draenei starting area. It is complete with an inn and innkeeper, mailbox, and many trainers. All of the skill trainers for the draenei classes are there along with the alchemist, miner, herbalist and first aid trainers.

There's also a lot of work to be done here in the way of stocking food supplies and such. The hunter trainer sends you on quests to get meat and hides from the beautiful white-blue Moongraze stags and buck that wander the forest around Azure Watch. They die as elegantly and gracefully as they live though.



Mutated plant...or animal
The inhabitants of Azure Watch have come across an injured night elf, but do not know who or what she is. Even the draenei youngling that wander the forest wonder about her and mutter "I wonder what that little purple creature at the village is...It's certainly beautiful." The draenei are trying to nurse her back to health, and a few of the first quests there involve gathering materials for medicine for her. When she does wake, she is frightened by the "eredar" and falls back into a coma.

Eventually you are sent to find her people to south and you come across Odesyus' Landing (one of a few Iliad/Odyssey references in this area). True to WoW's nature, the landing is another quest hub. Here you can find the blacksmith, cooking, tailor, and engineer trainers. They send you on quests to find the traitor among them (by becoming one with the forest) as well as exploring an ancient night elf ruin.




Some maps for your viewing pleasure
The Exodar must be mentioned, as it is the capital "city" of the Draenei. The city is composed entirely of crystal and light. It's a bit difficult to navigate through at first, because every part of the city looks the same. There's a beautiful Vault of Lights full of holograms and a crystal (or perhaps glass?) walkway that leads to the back exit of the city (and to the dock for the boat to Auberdine).


There's quite a lot to do when it comes to exploring the many quests of Azuremyst Isle. A few things that you are able to do in the draenei starting quests that have not been mentioned is to learn a furbolg language, fufill a prophecy, grow wings, become a stealthed panther without being a druid), die over and over and over from murlocs, and ride an epic-speed elekk (draenei mount) for a short period of time. Overall, the Draenei starting area is one of the more exciting places to start your journey in Azeroth..  

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