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Burning Crusade Honor Changes
Burning Crusade Honor Changes
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PvP honor changes are/were implemented in two parts. The first
part is inside of a patch known as Before the Storm which
included the pre-expansion content (honor changes and the basic
arenas). The expansion adds in more levels (which increase the
difficulty of the arenas and battlegrounds) and a new
battleground known as the Eye of the Storm.
Honor Changes
The upcoming honor changes are simple. In the old system, all
players were ranked by how much honor they took in. Those who
took in the most honor were at the top and those who took in the
least amount were at the bottom. Over time the gained honor
would deteriorate and to keep your ranking you would constantly
have to PvP.
In the new system, you gain honor like before (killing players,
doing battleground tasks, etc.) but instead of it being compared
to others it is simply given to you as a currency. Honor points
can be gained then spent to purchase the special rewards now
located in the officer shop.
The items are about the same quality as before and near the same
rarity. The new system doesnt make it so that grand master
weapons are handed out for free, but at the same time they are
easier to obtain.
Without degeneration of honor points and a simple cut/dry method
of obtaining items you no longer will have to worry about
quitting for awhile and loosing your progress. You can also move
at your own pace and no longer need a dedicated group to get
anywhere.
Those who really do push the envelopes of extreme will find
themselves with the gear first, but casual players who work at
it long enough will find themselves with it as well. Its a very
fair system that rewards skill (ability to kill things) instead
of time.
Item Changes
The officers area is now open to everyone and inside contains
several vendors who carry the different items. Things have
changed some, for instance there are now multiple tiers of the
trinkets!
There are now a few rings, necklaces, and jewels added to the
list of available wares and the two sets of PvP gear has been
altered some. There are now two sets of gear with two types of
quality. The first set is for level sixties and comes in two
flavors, Knight-Captain and Lieutenant Commander. The second set
is for level seventies and comes in two flavors Marshall and
Grand Marshall. The Grand Marshall set contains several choices
for some classes (for instance, tanking/healing/DPS sets for
Paladins).
To purchase items youll need the applicable honor (gained
through the normal means) and depending on the item a various
amount of BG reward tokens. For instance, Marshals Lamellar
Boots cost 8250 honor and 20 Arathi Basin tokens.
Knight-Lieutentants Lamellar Boots cost 2750 honor and 20 Arathi
Basin tokens. An items price is based on where its located and
what quality it is.
As for weapons, they begin at level sixty and come in several
sets. A blue level seventy staff with 40 stamina, 30 intellect,
20 spell hit rating, 30 spell critical strike, 20 resilience,
and 121 damage/healing will run you 30,000 honor and 40 Alterac
Valley tokens.
A good thing to note is that the epic quality mounts all cost 90
tokens total (30 from Arathi Basin, Alterac Valley, and Warsong
Gulch). Epic mounts should be easy to get for anyone who has the
time to gain victories in the battlegrounds.
Arenas
Last but not least, the arenas are a new feature that comes in
with all of the changes. They are simple to understand. You have
two modes, unranked skirmishes and ranked skirmishes. Unranked
skirmishes give no honor or arena battle rank but they do give
perfect practice. You can also join in them at any time (2v2,
3v3, or 5v5 modes).
Then there are ranked arena battles. These are the serious ones;
you form a group and head into battle. Winning and losing gains
honor and arena rank. If you loose youll go down if you win
youll go up. The rewards for your arena ranking are currently
unknown, but there is a good chance a rare flying mount will be
a prize to the top ranked groups.
As for the battles themselves, they are very simple. Everyone
has one minute to load in and buff up (MP costs are removed
during the first minute but reagent costs still apply). At that
time a door opens up and both teams can battle each other. When
one sides team is dead then the other is declared the winner.
Thats about wraps up the changes! Lots of good positive changes
that gives everyone a fair chance at the nice loot, and a new
fun arena system for the competitive types. Good stuff all
around.
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