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selling wow gold :: Attacking a Resource Node

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Attacking a Resource Node
Learning how to effectively fight and tackle resource nodes in Arathi Basin is the difference between winning and losing. Experienced guilds can steamroll Pick-Up-Groups (also known as PUGs) just by having good experience battling in small groups and having a good battle plan.

If you are just starting the match, then the battle will be to take control of the neutral nodes. Its a bit of chess and luck, because you wont know where the enemy will send most of their troops, and how they will divide themselves. Will they send a large force to take the Smith and send smaller groups to the Mine and Lumber Mill? Will they even bother with the Mine? Will they try to take the Mine, Blacksmith and Lumber Mill?

You must assess your own plan and be ready. Each group should have at least 1 healer (Druid, Shaman, Paladin, Priest), and a variety of classes are good. Mages are always useful to sheep, and Priests/Warriors to fear. Charging in, you want Warriors/Paladins /Druids-in-BearForm first so people target them first. Rogues and Druids in cat-form should sneak around the sides and flank the enemy casters from behind. The rest of the cloth wearers should stay back, and heal and begin to do their jobs. Here is an in-depth guide of a class job during an offensive on an opposition-owned node:

Warrior: Youre the first in. Use charge to get to your enemies fast and if there are a clump of them, feel free to rout them by your AoE fear. Spreading them out helps their healers lose focus and makes them attack you as soon as they are out of fear. Go for healers/casters/rogues first, as you take them down with ease. Have a healer designated to shield and heal your butt (although sometimes shield is very noticeable and draws attention to the Priest).

Paladin: Along with the Warrior, charge in first. Dont really focus on doing damage. If you have consecrate, feel free to spam it to provide a bit of damage and uncover any Rogues prancing around. Your main job (and the one youre must useful as) is providing support. If you see a Priest or Mage going down, pop Lay On Hands or Blessing or Protection, and use your blessings/buffs/heals to keep your team up. If you see an important Warrior going down, and hes a real asset, use your shield and heal him up without interruption. People ignore Paladins because they are low DPS, so make them pay for it by providing heals.

Rogues: You dont want to be the focal point of a fight. On the attack, flank the sides and avoid AoE damage. Its best to hit and preoccupy Priests and Druids first so they spend their time trying to kill you instead of healing their teammates. Next go for Mages, then Warlocks, and work your way up the chain. Paladins are dead-last on your list, after Warriors. Use kick to interrupt heals and spells, and kidney shot as a last resort to stop a heal or someone from running away. Dagger rogues do very well because of high crit ambushes that decimate casters.

Druid:
Bear Form: Charge in and basically follow the Warrior guidelines. You have the versatility to turn back into caster-form and heal, so if someone is going down, and youre okay, pop them a heal or a Rejuvenation.

Cat Form: Waste of time to be in cat-form, because you would rather be in the front lines as a bear or healing in caster form, but if you HAVE to be in cat-form, you should follow the Rogue guidelines and hit the casters from behind. Do your best to do high burst DPS, and again dont hesitate to transform and heal yourself.

Moonkin: Slightly more useful than cat-form, Moonkin allows great Moonfire spam and some great group buffs. Only go Moonkin if youre okay on healing, and make sure to DoT those Rogues and keep everyone on Moonfire. Once again C transform and heal yourself/others when needed.

Warlock: Warlocks are very strong in Arathi Basin. On the attack, you want your imp out spamming fireballs at targets and providing your group with the great stamina aura. On the attack, feel free to spam DoTs on their plate users, but focus your Shadow Bolts and burns on their casters and Rogues/Hunters. If you got other Warlocks and dont want the imp, the next option is Succubus to seduce healers and such. In a hectic environment like AB C dont seduce someone in the front lines or someone will break it. Go for a backline healer or Mage who isnt being touched. .  .

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