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Guide for Your Class in an Instance
Brought to you by the loving members of the
Warrior - Written by Imios
Priest - Written by Imios
Rogue - Written by Vataro
Warlock - Written by Dedaroth
Hunter - Written by Lathais and Jarsua, Edited by Imios and
Omusa.
Mage - Written by Imios
Druid - Written by Jord
Shaman - Written by Imios
Warrior
Main Tank:
The main tank is the person who keeps aggro on most of the mobs.
How to tank.
A tank is the party member that controls aggro on the mobs you
are currently fighting, they are built to take very little
damage and keep mobs very angry at them. The tank is often the
puller of the group and should always be ahead of everyone else,
cept a rogue, but they are wierd.
Pulling:
When you pull first make sure you have a ranged weapon, Walking
towards the monsters is not an effective means of pulling. When
you pull you want to pull the least amount of monsters, to do
this you have to learn the link range of monsters, which the
only advice I can give to you on this is do it alot and you will
learn.
After pulling your immediate concern should be getting as much
threat as you can. Thunder clap and Demoralizing shout should be
your first action, this will gather enough threat on the mobs
that you are not directly attack so they won't run off if
someone heals you, after this you should sunder armor, tab,
sunder armor, etc. Do this until you have 1 sunder on all
enemies and you are back on the original target. Sunder him to
full.
Shield block is a nice ability to use if you are done sundering
the mob, shield block basically gives you a free block in the
next five seconds, This ability is not that important unless you
have improved shield block or you have your shield spiked.
If you have extra rage you can throw in a Whirlwind, Whirlwind
attacks 4 enemies for weapon damage, this will also keep the
hate up on your character.
If for some reason you lose a mob to another player, be it from
to much healing or someone attacking the wrong mob, this is
where your quick thinking needs to come it. If the mob is going
after a squishy (cloth wearer) then taunt it, sunder it and go
back to your main target. If it is going after a leather wearer
(Rogue, Druid) you just need to taunt and sunder it and tell
them to assist you after switching to the main target.
If it is going after your hunter, then don't touch it, Hunters
have about 35 million ways to get rid of hate, but pay attention
to it. If it goes to the shaman then taunt, sunder and tell them
to assist you.
IF THERE IS AN OFF TANK:
Often times there is an off tank, be it a Voidwalker(VW) another
warrior or shaman, these people usually only tank 1 maybe 2
mobs, you do not touch these mobs, they are just being tanked to
wait for you when you are done with your mobs.
Priest
Main healer:
The main healer is the one in charge of keeping the other 4 in
your immediate party alive. You do this with Greater heal, Flash
heal, Renew and Power Word: Shield
There are a few rules I would like to give Priests.
1. if there is a magic Debuff on any member, DISPELL it, dispell
is a cheap instant cast[IC] spell that can get rid of 1 to 2
magic debuffs or buffs.
2. Do not shield the warrior except in emergency situations.
Shielding the warrior before the battle can be very useful, it
will generate no aggro and you could regen the mana before you
have to heal again.
3. It is generally not a good idea to use Psychic Scream in
instances unless you have the area around the fight clear of
mobs.
When in a group, your main priority should be to keep the main
tank alive, If the main tank dies then more often than not your
party will wipe, and that is bad.
Make sure you let the Main tank (MT) gather some threat before
you start healing anyone. Mobs don't like people healing the
people that they are trying to kill, just make sure that they
are pretty pissed at the MT.
Always keep renew on your main tank, as it gives you almost no
threat and heals the tank about the same as a flash heal. If the
battle is going generally well, you can rely on Greater heal to
keep the tank alive, but if and when you get more adds, you
might have to switch to flash heal to keep the tank alive.
If the monster decides that you are next on the feed to self
list, then you should just fade, if that doesn't get rid of
aggro then add a PW:S to your self, I don't recommend healing
your self unless necessary, Run towards your MT, your warrior
will gallantly save you from your measly one mob. and you have
to still keep him alive with his 3 mobs that are still trying to
eat him.
If the monster decides to attack someone else then you should
slap a renew and a flash heal on them(and a PW:S if they are
squishy), the main tank should do the rest. . |